Why paper
Initially I wanted to tell a story
about children’s disobedience leads to punishment in a supernatural way, much
like Grimm’s fairytales. After some revisions I decided to keep it simple; it
is just a ghost story. What got me started (again) with fairytales and
supernatural subjects was when I read some short stories written on the
Internet about the ancient black magic that happens in some native tribes of
China. The stories may be fictional, but they were based on common believes and
folktales. I started to research more about superstitions and storytelling.
One of the most common stories that
are told in many cultures is about the danger water. Because we humans cannot
live underwater without air and its cold and light impenetrable qualities bring
mystery and imagination to our mind. The story of my animation is based on the
belief of the haunting spirits that take victims to replace themselves in order
to move on to the afterlife, thus creating a loop and making the locations filled
with cases of “accidents”. The setting of my animation is within a city with
water running throughout it in forms of canals and tunnels. This is my solution
of combining both water and living environment into the same setting. From the
last panel I got the comments that there were too much settings and the
audience was getting lost. Over the summer I travelled to cities with canals
running through them, getting my inspiration for the environment aesthetic.
I thought I was attractive to
beautiful things visually (who isn’t) but it seems what really gets my head
wrapped around the matter is the story. Ironically, comparing to my drawing
skill, storytelling is not my forte. I often complicate things, adding too much
unnecessary information and details, causing confusions among the audience. It
is the reason they first story idea did not work out. I simplified the concept
down. What is the main idea of the story? In this case, a spirit of a drowned
victim is getting another unfortunate soul to take its place. How can this story
be told with a twist at the end? A group of children are playing alongside the
water, a girl with a strong resemblance of a fish joins in to the game of tag
and she is ‘it’. Her position of being ‘it’ reflects her role as a drowned
spirit, with the task of passing down her position to someone else. The
participation of the girl in the game triggers the “accident” that would soon
happen along the story. I try to keep the settings as simple and obvious as
possible. It is usually the transitions that throw the audience off. My goal
for the story aspect of the film is comprehension; as long as the audience can
understand the plot without extra explanation.
The aesthetic of the animation has
been mostly inspired by storybook illustrations. I am drawn towards the
compositions of flat shapes and colour, using layers to create illusion of
depth. Illustrations in many books are decorative with elaborate details. Yet
those decorations are also part of the storytelling. While Alphonse Mucha’s
illustrations amaze me with the elegant Art Nouveau style of the Victorian Era,
I also adore the round and childish style of children’s picture books. Watercolour
and collage have been the major inspiration as well by incorporating textures and
patterns into the images. The artists I find myself praise recently are mostly
from the Internet, therefor I cannot learn much about the artist except their
artworks. Artworks by Cynthia L. aka ‘Deathofrats’ on Deviantart are colourful
watercolour pieces with loose line strokes and repetitive patterns. She plays
with negative and positive shapes to generate compositions that hold the images
together. The subjects are often childish and playful while also being settle
and peaceful. ‘Pettrybyos’ has similar technique and subject but with different
style. Her use of colour is not as bright, though she uses the wash of
watercolour to create luminous effects.
What I want to achieve is a
visually appealing animation with a simple concept for a story. The aesthetic
of the animation imitates the pages of storybook, as if the illustrations are animated
to the story. I am relieved that the current plot for the story is quite clear
and apparent to the audience. Although I did not want to make the hints at the beginning
of the animation too obvious, it does not reveal the ending and is still able
to surprise the audience.
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